DOMINION: MENAGERIEDominion, thats what youre trying to achieve. This time with animals! They each have a lesson to teach, whether its how to spit really far, or what kind of grass tastes the best. Its a lot to keep track of, but youre like an elephant: you remember everything. And youre afraid of mice. Youve taken up riding. Horses are intimidating; they say you can lead a horse to water, but you havent managed it. So youre working your way up, starting with dogs. So
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Dominion, that’s what you’re trying to achieve. This time with animals! They each have a lesson to teach, whether it’s how to spit really far, or what kind of grass tastes the best. It’s a lot to keep track of, but you’re like an elephant: you remember everything. And you’re afraid of mice. You’ve taken up riding. Horses are intimidating; they say you can lead a horse to water, but you haven’t managed it. So you’re working your way up, starting with dogs. So far so good; the dog hasn’t bucked you off yet. Your menagerie got off to a poor start, with just a goat, two rats, and the advisor who suggested starting a menagerie. You couldn’t get that fox you wanted, but it was probably bad anyway. Now you’ve got some camels, which are just as useless for sewing as you’d been warned, and a turtle that can hold its breath for longer than anyone can stay interested. Soon the animal kingdom will be yours.
This is the 13th expansion to Dominion®. It has 400 cards, with 30 new Kingdom cards. There are Horses that save a draw for later, Exile mats that cards can be sent to and rescued from, and Ways that give Actions another option. Events return.